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| #include "game.h"
void InitBoard(char board[ROW][COL],int row,int col) { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL],int row,int col) { int i = 0; for (i=0; i<row; i++) { int j = 0; for (j = 0; j<col; j++) { printf(" %c ",board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i<row-1) { for (j = 0; j < col; j++) { printf("---"); if (j<col-1) { printf("|"); } } printf("\n"); } } } void PlayerMove(char board[ROW][COL],int row,int col) { int x = 0; int y = 0; printf("玩家走"); while (1) { printf("请输入坐标:->"); scanf("%d%d",&x,&y); if(x>=1 && x<=row && y>=1 &&y<= col) { if(board[x-1][y-1] == ' ') { board[x-1][y-1] = '*'; break; } else { printf("该坐标被占用\n"); } } else { printf("坐标非法,请重新输入\n"); } } } void ComputerMove(char board[ROW][COL],int row,int col) { int x = 0; int y = 0; printf("电脑走:>\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }
int IsFull(char board[ROW][COL],int row,int col) { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; }
char Is_Win(char board[ROW][COL],int row,int col) { int i = 0; for (i = 0; i<row; i++) { if (board[i][0]==board[i][1] && board[i][1]==board[i][2] && board[i][1] != ' ') { return board[i][0]; } } for (i = 0; i<col; i++) { if(board[0][i]==board[1][i] && board[1][i]==board[2][i] && board[1][i] != ' ') { return board[0][i]; } } if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[1][1] != ' ') { return board[0][0]; } if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (1 == IsFull(board,ROW,COL)) { return 'Q'; } return 'C'; }
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