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| #include "game.h" void Init_Board(char board[ROWS][COLS],int rows,int cols,char set) { int i = 0; int j = 0; for (i = 0; i<rows; i++) { for (j=0; j<cols; j++) { board[i][j] = set; } } }
void DisplayBoard(char board[ROWS][COLS],int row,int col) { int i = 0; int j = 0; for (i=0; i<=col; i++) { printf("%d ",i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ",i); for (j =1; j <= col; j++) { printf("%c ",board[i][j]); } printf("\n"); } }
void SetMine(char board[ROWS][COLS],int row,int col) { int count = EASY_COUNT; while (count) { int x = rand()%row+1; int y = rand()%col+1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } }
int get_mine_count(char** mine[ROWS][COLS],int x,int y) { return mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x-1][y] + mine[x+1][y] + mine[x-1][y+1] + mine[x][y+1] + mine[x+1][y+1] - 8*'0' ; }
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col) { int x = 0; int y = 0; int win = 0; while (win < row*col-EASY_COUNT) { printf("请输入坐标->:"); scanf("%d%d",&x,&y); if (x>=1 && x<=row && y>=1 && y<=col) { if (mine[x][y] == '1') { printf("踩雷了\n"); DisplayBoard(mine, row, col); break; } else { int count = get_mine_count(mine,x,y); show[x][y] = count +'0'; DisplayBoard(show, row, col); win++; } } else { printf("坐标非法\n"); } } if (win == row*col-EASY_COUNT) { printf("赢了\n"); DisplayBoard(mine, row, col); } }
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